Invisible City Productions Invisible City Productions is a collective of game designers, writers, and artists who provide this as a space for the creators of secret media to come together and touch antennae.

Invisible City Productions Invisible City Productions is a collective of game designers, writers, and artists who provide this as a space for the creators of secret media to come together and touch antennae.

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Recent Posts
Hierarchy: Game of the Month for August 2013
Hierarchy
Eight-by-eight (or 8^3, or 512)
Miscellaneous Halloween Thoughts...
Un-Sticky Notes: I'm sharing a secret tool with you...

Recent Comments
jiuylb777 (Jonathan A. Leistiko)
wvupeu775 (Jonathan A. Leistiko)
Shana Rosenberg (BAG)
Kat (Miscellaneous Halloween Thoughts...)
Derek (MetalTalon)

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Hierarchy: Game of the Month for August 2013 · 18 August 13

I did something I didn’t expect to do today: I posted a new Game of the Month: Hierarchy

Hierarchy is a game I’ve had floating around since 2005. It’s a highly interactive negotiation and voting game, built on top of a simple roll-and-move game, with a splash of player selected special player powers on top for spice. A game with 4 players takes 45 to 60 minutes to play.

Enjoy!

— Jonathan A Leistiko :: gaming

Share Ideas

Miscellaneous Halloween Thoughts... · 31 October 12

So it’s Halloween 2012. I’ve mentioned this on some other PNP sites: I plan to re-start the Game of the Month in January 2013. That’s a happy thing. Two games are in the pipe for publication – one as a board game, one as an iOS game. They’ll be my 4th and 5th published games. That’s a happy thing too.

So, games… For the past few years, I’ve kicked around an idea: I want to make a print-and-play game that you could give out to kids on Halloween. My design restrictions:

  • Must be Halloween-y
  • Must not require a randomizer that a typical trick-or-treater does not have. Using a die or a Poker deck is not valid.
  • Must be kid-friendly.
  • Must fit on one sheet of 8.5 × 11 paper. Double-sided is okay.

Then, because I wanted it, I added the following:

  • Players must “ante up” candy. If I win, I get the candy you anted up. If you win, you get the candy I put up.
  • Modularity: There are many different game boards or components, creating many different interactions.

The game I have so far meets a lot of these requirements. I’m most concerned about the complexity of the rules. I think a 12-year old can play it, but I’m not so sure about a 7-year old. The premise of the game is classic monsters fighting. (Yes, I know that conflict is an easy out.). Each sheet has the rules on one side, then a play sheet on the other side. Each monster has special powers. The really good ones require you to give candy to your opponent to activate.

I’m writing this from my iPad or I’d upload the game and link to it now. As it is, you’ll have to be patient. Perhaps I’ll put up a beta version in the near future. If I recall correctly, there are 8 different monsters with fairly distinctive play styles…

Happy Halloween!

— Jonathan A Leistiko :: gaming : novelties

Share Ideas [1]

Un-Sticky Notes: I'm sharing a secret tool with you... · 20 June 12

Hi There!

It’s been a while since I’ve been here. Have you missed me? I’ve missed you too.

Happily, I’ve brought you a gift. It’s a special tool I use when I’m feeling stuck. They’re called Un-Sticky Notes.

Un-Sticky Notes are cards designed to help you get past a mental block when designing a game. Print out and cut up the cards and keep them nearby when you’re designing. When you’re feeling flummoxed, draw a card and see where it takes you. Un-Sticky Notes target board game designers, but can apply to computer game designers as well as other creative projects.

Un-Sticky Notes owes its genesis in part to the Oblique Strategies deck.

Enjoy!

— Jonathan A Leistiko :: epiphanies : novelties

Share Ideas

MetalTalon Updated! · 4 February 12

Hi!

There’s a newer, better version of MetalTalon that is superior to the older version. If you like MetalTalon, I strongly recommend downloading and playing the new version.

You may also want the higher-resolution version of the new board, suitable for printing at significantly larger than 8.5” x 11”

— Jonathan A Leistiko :: gaming

Share Ideas

Randomizers, Meeples, and Metaphysics... Again! · 1 December 11

Howdy! I’ll be presenting on how to use practical philosophical tools to make better games (The same speech I gave at CTXNA in mid-November) at Nerd Nite Austin on December 7th. The other speakers will be presenting on Magic and Balloon Twisting.

— Jonathan A Leistiko :: gaming : thought

Share Ideas [1]

Randomizers, Meeples, and Metaphysics · 31 October 11

Got ideas about games and how to make ‘em better? Come share your thoughts at CTXNA this Thursday, where I’ll be presenting on Randomizers, Meeples, and Metaphysics: Game Design and Philosophy. I hope to see you there!

— Jonathan A Leistiko :: gaming : thought

Share Ideas [1]

TED talk on board game design and the future of board games... · 31 October 11

Someone on the Protospiel group posted a link to a very interesting TED talk by Dominic Crapuchettes about board game design and the future of board games. I think you’ll like it too:

http://www.youtube.com/watch?v=3oeVg8uRQS0&feature=youtu.be

— Jonathan A Leistiko :: gaming : technology

Share Ideas

Protospiel South 2011: May 28 and 29 (and 27) · 15 May 11

Protospiel South 2010 was a huge success. We filled our 66-person room to capacity and had a ton of fun. That’s why we’re doing it again in 2011! Guarantee your space and help us plan: Register for Protospiel South 2011 today!

Protospiel South 2011
May 28th and 29th
Austin, TX
Friday, May 27: Casual meet ‘n greet at Rudy’s on 183 @ 7:30 PM.
Saturday, May 28: 9 AM to 10 PM
Sunday: May 29: 9 AM to 10 PM

Location: We’ll be at the same hotel we were at last year: The Best Western Atrium North at 7928 Gessner Drive Austin, TX 78753-6506 (Phone: (512) 339-7311). A Burger Tex and a Red Lobster are within walking distance, and many food options are a very short drive away (a sushi place, Carraba’s, Souper Salad, etc..), including The Black Star Co-Op – a great local brewery/restaurant.

What’s Protospiel South All About?
In the spirit of Protospiel, Protospiel South is a gathering for amateur and established game designers to test and promote nearly-finished game prototypes. The atmosphere is casual, yet everyone is serious about their goals and dreams of publishing games.

Looking for more? You can learn more about Protospiel South, register for Protospiel South , and discuss Protospiel South with the organizers and other people.

I look forward to seeing y’all there!

— Jonathan A Leistiko :: gaming : action

Share Ideas

How To Steal Like an Artist · 4 May 11

Just read the on-line version of a very clever presentation titled How To Steal Like an Artist.

I mention it here because I liked it a lot. Also because the philosophy and stance behind this presentation is very similar to what inspired me to design and post 120 games in 120 months here at Invisible City. It’s also what inspired me to launch Protospiel South (Coming up on May 27, 28, 29!) and is driving me to write a book on game design.

That’s all. Just wanted to share…

— Jonathan A Leistiko :: epiphanies : thought

Share Ideas

Board Game Jam: Toronto: January 29-30, 2011 · 13 January 11

I as reading the forums over at The Board Game Designers Forum when I spotted a post about a Board Game Jam in Toronto.

It’s exactly the kind of thing I like to to. If I could attend, I totally would. As you may or may not know, I used to run a “Gamestorming” event at (the now defunct) ProtoCon at TX A&M. We’d start with nothing and we’d make up as much of a game as we could in one hour. I’d take what we came up with and do the little bit of extra work needed to finish the game, and put it up as a free print-and-play in the Games District.

Sadly, I only got to run two gamestorms before ProtoCon stopped. The first gamestorm produced Cetacean Ascension Moonbase 8. The second gamestorm produced Divine Nuke Wrath.

My point? Bringing a game from zero to finished in a short period of time is tons of fun! I sincerely envy anyone who gets to go to the Board Game Jam. If you’re close enough to go, and you don’t, do me a favor and kick yourself in the shin for me? Thanks so much.

Board Game Jam is happening Jan 29th and 30th. Registration starts at 8:30 AM on Saturday. It’s taking place at George Brown College on Saturday and Sunday.

— Jonathan A Leistiko :: gaming

Share Ideas [1]

Older | recent posts | recent comments |

August Game of the Month:

Hierarchy: A negotiation and voting game built on a roll-and-move game.

Hierarchy: Game of the Month for August 2013 · 18 August 13

I did something I didn’t expect to do today: I posted a new Game of the Month: Hierarchy

Hierarchy is a game I’ve had floating around since 2005. It’s a highly interactive negotiation and voting game, built on top of a simple roll-and-move game, with a splash of player selected special player powers on top for spice. A game with 4 players takes 45 to 60 minutes to play.

Enjoy!

— Jonathan A Leistiko :: gaming

Share Ideas

Miscellaneous Halloween Thoughts... · 31 October 12

So it’s Halloween 2012. I’ve mentioned this on some other PNP sites: I plan to re-start the Game of the Month in January 2013. That’s a happy thing. Two games are in the pipe for publication – one as a board game, one as an iOS game. They’ll be my 4th and 5th published games. That’s a happy thing too.

So, games… For the past few years, I’ve kicked around an idea: I want to make a print-and-play game that you could give out to kids on Halloween. My design restrictions:

  • Must be Halloween-y
  • Must not require a randomizer that a typical trick-or-treater does not have. Using a die or a Poker deck is not valid.
  • Must be kid-friendly.
  • Must fit on one sheet of 8.5 × 11 paper. Double-sided is okay.

Then, because I wanted it, I added the following:

  • Players must “ante up” candy. If I win, I get the candy you anted up. If you win, you get the candy I put up.
  • Modularity: There are many different game boards or components, creating many different interactions.

The game I have so far meets a lot of these requirements. I’m most concerned about the complexity of the rules. I think a 12-year old can play it, but I’m not so sure about a 7-year old. The premise of the game is classic monsters fighting. (Yes, I know that conflict is an easy out.). Each sheet has the rules on one side, then a play sheet on the other side. Each monster has special powers. The really good ones require you to give candy to your opponent to activate.

I’m writing this from my iPad or I’d upload the game and link to it now. As it is, you’ll have to be patient. Perhaps I’ll put up a beta version in the near future. If I recall correctly, there are 8 different monsters with fairly distinctive play styles…

Happy Halloween!

— Jonathan A Leistiko :: gaming : novelties

Share Ideas [1]

Un-Sticky Notes: I'm sharing a secret tool with you... · 20 June 12

Hi There!

It’s been a while since I’ve been here. Have you missed me? I’ve missed you too.

Happily, I’ve brought you a gift. It’s a special tool I use when I’m feeling stuck. They’re called Un-Sticky Notes.

Un-Sticky Notes are cards designed to help you get past a mental block when designing a game. Print out and cut up the cards and keep them nearby when you’re designing. When you’re feeling flummoxed, draw a card and see where it takes you. Un-Sticky Notes target board game designers, but can apply to computer game designers as well as other creative projects.

Un-Sticky Notes owes its genesis in part to the Oblique Strategies deck.

Enjoy!

— Jonathan A Leistiko :: epiphanies : novelties

Share Ideas

MetalTalon Updated! · 4 February 12

Hi!

There’s a newer, better version of MetalTalon that is superior to the older version. If you like MetalTalon, I strongly recommend downloading and playing the new version.

You may also want the higher-resolution version of the new board, suitable for printing at significantly larger than 8.5” x 11”

— Jonathan A Leistiko :: gaming

Share Ideas

Randomizers, Meeples, and Metaphysics... Again! · 1 December 11

Howdy! I’ll be presenting on how to use practical philosophical tools to make better games (The same speech I gave at CTXNA in mid-November) at Nerd Nite Austin on December 7th. The other speakers will be presenting on Magic and Balloon Twisting.

— Jonathan A Leistiko :: gaming : thought

Share Ideas [1]

Randomizers, Meeples, and Metaphysics · 31 October 11

Got ideas about games and how to make ‘em better? Come share your thoughts at CTXNA this Thursday, where I’ll be presenting on Randomizers, Meeples, and Metaphysics: Game Design and Philosophy. I hope to see you there!

— Jonathan A Leistiko :: gaming : thought

Share Ideas [1]

TED talk on board game design and the future of board games... · 31 October 11

Someone on the Protospiel group posted a link to a very interesting TED talk by Dominic Crapuchettes about board game design and the future of board games. I think you’ll like it too:

http://www.youtube.com/watch?v=3oeVg8uRQS0&feature=youtu.be

— Jonathan A Leistiko :: gaming : technology

Share Ideas

Protospiel South 2011: May 28 and 29 (and 27) · 15 May 11

Protospiel South 2010 was a huge success. We filled our 66-person room to capacity and had a ton of fun. That’s why we’re doing it again in 2011! Guarantee your space and help us plan: Register for Protospiel South 2011 today!

Protospiel South 2011
May 28th and 29th
Austin, TX
Friday, May 27: Casual meet ‘n greet at Rudy’s on 183 @ 7:30 PM.
Saturday, May 28: 9 AM to 10 PM
Sunday: May 29: 9 AM to 10 PM

Location: We’ll be at the same hotel we were at last year: The Best Western Atrium North at 7928 Gessner Drive Austin, TX 78753-6506 (Phone: (512) 339-7311). A Burger Tex and a Red Lobster are within walking distance, and many food options are a very short drive away (a sushi place, Carraba’s, Souper Salad, etc..), including The Black Star Co-Op – a great local brewery/restaurant.

What’s Protospiel South All About?
In the spirit of Protospiel, Protospiel South is a gathering for amateur and established game designers to test and promote nearly-finished game prototypes. The atmosphere is casual, yet everyone is serious about their goals and dreams of publishing games.

Looking for more? You can learn more about Protospiel South, register for Protospiel South , and discuss Protospiel South with the organizers and other people.

I look forward to seeing y’all there!

— Jonathan A Leistiko :: gaming : action

Share Ideas

How To Steal Like an Artist · 4 May 11

Just read the on-line version of a very clever presentation titled How To Steal Like an Artist.

I mention it here because I liked it a lot. Also because the philosophy and stance behind this presentation is very similar to what inspired me to design and post 120 games in 120 months here at Invisible City. It’s also what inspired me to launch Protospiel South (Coming up on May 27, 28, 29!) and is driving me to write a book on game design.

That’s all. Just wanted to share…

— Jonathan A Leistiko :: epiphanies : thought

Share Ideas

Board Game Jam: Toronto: January 29-30, 2011 · 13 January 11

I as reading the forums over at The Board Game Designers Forum when I spotted a post about a Board Game Jam in Toronto.

It’s exactly the kind of thing I like to to. If I could attend, I totally would. As you may or may not know, I used to run a “Gamestorming” event at (the now defunct) ProtoCon at TX A&M. We’d start with nothing and we’d make up as much of a game as we could in one hour. I’d take what we came up with and do the little bit of extra work needed to finish the game, and put it up as a free print-and-play in the Games District.

Sadly, I only got to run two gamestorms before ProtoCon stopped. The first gamestorm produced Cetacean Ascension Moonbase 8. The second gamestorm produced Divine Nuke Wrath.

My point? Bringing a game from zero to finished in a short period of time is tons of fun! I sincerely envy anyone who gets to go to the Board Game Jam. If you’re close enough to go, and you don’t, do me a favor and kick yourself in the shin for me? Thanks so much.

Board Game Jam is happening Jan 29th and 30th. Registration starts at 8:30 AM on Saturday. It’s taking place at George Brown College on Saturday and Sunday.

— Jonathan A Leistiko :: gaming

Share Ideas [1]

Copyright 1999 - 2009 Invisible City Productions