Invisible City Productions Invisible City Productions is a collective of game designers, writers, and artists who provide this as a space for the creators of secret media to come together and touch antennae.

Invisible City Productions Invisible City Productions is a collective of game designers, writers, and artists who provide this as a space for the creators of secret media to come together and touch antennae.

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Recent Posts
Shapeshifting Simulacra
Shapeshifting Simulacra: Game of the Month for May 2015
Below/Above: Game of the Month for April 2015
Don't Drop The Ghost!: Game of the Month for March 2015
Below/Above

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jiuylb777 (Jonathan A. Leistiko)
wvupeu775 (Jonathan A. Leistiko)
Shana Rosenberg (BAG)
Kat (Miscellaneous Halloween Thoughts...)
Derek (MetalTalon)

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Shapeshifting Simulacra: Game of the Month for May 2015 · 2 May 15

The Invisible City Productions Game of the Month for May 2015 is Shapeshifting Simulacra. Shapeshifting Simulacra is a quick-playing game with simultaneous secret action selection for two dueling wizards. Shapeshifting Simulacra involves bluffing, strategy, and little chance/luck in roughly equal measure. A game takes about 20 to 30 minutes. Enjoy!

— Jonathan A Leistiko :: gaming

Share Ideas

Below/Above: Game of the Month for April 2015 · 1 April 15

The Invisible City Productions Game of the Month for April 2015 is Below/Above. Below/Above is a press-your-luck game for three to 10 players and 20-sided die. This, like the March 2015 Game of the Month, is a game I made in response to a request from Marcelo Figueroa for games he could share and play with large groups of 3rd graders and a d20. I hope y’all enjoy it!

— Jonathan A Leistiko :: gaming

Share Ideas

Don't Drop The Ghost!: Game of the Month for March 2015 · 18 March 15

Don’t Drop The Ghost! is a quick-playing rules-light game for five to 20 players and a 20-sided die. If you can imagine Duck, Duck, Goose without anyone moving, you have a good idea of how DDTG! plays. I made this game in response to a request from Marcelo Figueroa for games he could share and play with large groups of 3rd graders and a d20. I hope y’all enjoy it!

— Jonathan A Leistiko :: gaming

Share Ideas

Hierarchy: Game of the Month for August 2013 · 18 August 13

I did something I didn’t expect to do today: I posted a new Game of the Month: Hierarchy

Hierarchy is a game I’ve had floating around since 2005. It’s a highly interactive negotiation and voting game, built on top of a simple roll-and-move game, with a splash of player selected special player powers on top for spice. A game with 4 players takes 45 to 60 minutes to play.

Enjoy!

— Jonathan A Leistiko :: gaming

Share Ideas

Miscellaneous Halloween Thoughts... · 31 October 12

So it’s Halloween 2012. I’ve mentioned this on some other PNP sites: I plan to re-start the Game of the Month in January 2013. That’s a happy thing. Two games are in the pipe for publication – one as a board game, one as an iOS game. They’ll be my 4th and 5th published games. That’s a happy thing too.

So, games… For the past few years, I’ve kicked around an idea: I want to make a print-and-play game that you could give out to kids on Halloween. My design restrictions:

  • Must be Halloween-y
  • Must not require a randomizer that a typical trick-or-treater does not have. Using a die or a Poker deck is not valid.
  • Must be kid-friendly.
  • Must fit on one sheet of 8.5 × 11 paper. Double-sided is okay.

Then, because I wanted it, I added the following:

  • Players must “ante up” candy. If I win, I get the candy you anted up. If you win, you get the candy I put up.
  • Modularity: There are many different game boards or components, creating many different interactions.

The game I have so far meets a lot of these requirements. I’m most concerned about the complexity of the rules. I think a 12-year old can play it, but I’m not so sure about a 7-year old. The premise of the game is classic monsters fighting. (Yes, I know that conflict is an easy out.). Each sheet has the rules on one side, then a play sheet on the other side. Each monster has special powers. The really good ones require you to give candy to your opponent to activate.

I’m writing this from my iPad or I’d upload the game and link to it now. As it is, you’ll have to be patient. Perhaps I’ll put up a beta version in the near future. If I recall correctly, there are 8 different monsters with fairly distinctive play styles…

Happy Halloween!

— Jonathan A Leistiko :: gaming : novelties

Share Ideas [1]

Un-Sticky Notes: I'm sharing a secret tool with you... · 20 June 12

Hi There!

It’s been a while since I’ve been here. Have you missed me? I’ve missed you too.

Happily, I’ve brought you a gift. It’s a special tool I use when I’m feeling stuck. They’re called Un-Sticky Notes.

Un-Sticky Notes are cards designed to help you get past a mental block when designing a game. Print out and cut up the cards and keep them nearby when you’re designing. When you’re feeling flummoxed, draw a card and see where it takes you. Un-Sticky Notes target board game designers, but can apply to computer game designers as well as other creative projects.

Un-Sticky Notes owes its genesis in part to the Oblique Strategies deck.

Enjoy!

— Jonathan A Leistiko :: epiphanies : novelties

Share Ideas

MetalTalon Updated! · 4 February 12

Hi!

There’s a newer, better version of MetalTalon that is superior to the older version. If you like MetalTalon, I strongly recommend downloading and playing the new version.

You may also want the higher-resolution version of the new board, suitable for printing at significantly larger than 8.5” x 11”

— Jonathan A Leistiko :: gaming

Share Ideas

Randomizers, Meeples, and Metaphysics... Again! · 1 December 11

Howdy! I’ll be presenting on how to use practical philosophical tools to make better games (The same speech I gave at CTXNA in mid-November) at Nerd Nite Austin on December 7th. The other speakers will be presenting on Magic and Balloon Twisting.

— Jonathan A Leistiko :: gaming : thought

Share Ideas [1]

Randomizers, Meeples, and Metaphysics · 31 October 11

Got ideas about games and how to make ‘em better? Come share your thoughts at CTXNA this Thursday, where I’ll be presenting on Randomizers, Meeples, and Metaphysics: Game Design and Philosophy. I hope to see you there!

— Jonathan A Leistiko :: gaming : thought

Share Ideas [1]

TED talk on board game design and the future of board games... · 31 October 11

Someone on the Protospiel group posted a link to a very interesting TED talk by Dominic Crapuchettes about board game design and the future of board games. I think you’ll like it too:

http://www.youtube.com/watch?v=3oeVg8uRQS0&feature=youtu.be

— Jonathan A Leistiko :: gaming : technology

Share Ideas

Older | recent posts | recent comments |

May Game of the Month:

Shapeshifting Simulacra: Game of the Month for May 2015 · 2 May 15

The Invisible City Productions Game of the Month for May 2015 is Shapeshifting Simulacra. Shapeshifting Simulacra is a quick-playing game with simultaneous secret action selection for two dueling wizards. Shapeshifting Simulacra involves bluffing, strategy, and little chance/luck in roughly equal measure. A game takes about 20 to 30 minutes. Enjoy!

— Jonathan A Leistiko :: gaming

Share Ideas

Below/Above: Game of the Month for April 2015 · 1 April 15

The Invisible City Productions Game of the Month for April 2015 is Below/Above. Below/Above is a press-your-luck game for three to 10 players and 20-sided die. This, like the March 2015 Game of the Month, is a game I made in response to a request from Marcelo Figueroa for games he could share and play with large groups of 3rd graders and a d20. I hope y’all enjoy it!

— Jonathan A Leistiko :: gaming

Share Ideas

Don't Drop The Ghost!: Game of the Month for March 2015 · 18 March 15

Don’t Drop The Ghost! is a quick-playing rules-light game for five to 20 players and a 20-sided die. If you can imagine Duck, Duck, Goose without anyone moving, you have a good idea of how DDTG! plays. I made this game in response to a request from Marcelo Figueroa for games he could share and play with large groups of 3rd graders and a d20. I hope y’all enjoy it!

— Jonathan A Leistiko :: gaming

Share Ideas

Hierarchy: Game of the Month for August 2013 · 18 August 13

I did something I didn’t expect to do today: I posted a new Game of the Month: Hierarchy

Hierarchy is a game I’ve had floating around since 2005. It’s a highly interactive negotiation and voting game, built on top of a simple roll-and-move game, with a splash of player selected special player powers on top for spice. A game with 4 players takes 45 to 60 minutes to play.

Enjoy!

— Jonathan A Leistiko :: gaming

Share Ideas

Miscellaneous Halloween Thoughts... · 31 October 12

So it’s Halloween 2012. I’ve mentioned this on some other PNP sites: I plan to re-start the Game of the Month in January 2013. That’s a happy thing. Two games are in the pipe for publication – one as a board game, one as an iOS game. They’ll be my 4th and 5th published games. That’s a happy thing too.

So, games… For the past few years, I’ve kicked around an idea: I want to make a print-and-play game that you could give out to kids on Halloween. My design restrictions:

  • Must be Halloween-y
  • Must not require a randomizer that a typical trick-or-treater does not have. Using a die or a Poker deck is not valid.
  • Must be kid-friendly.
  • Must fit on one sheet of 8.5 × 11 paper. Double-sided is okay.

Then, because I wanted it, I added the following:

  • Players must “ante up” candy. If I win, I get the candy you anted up. If you win, you get the candy I put up.
  • Modularity: There are many different game boards or components, creating many different interactions.

The game I have so far meets a lot of these requirements. I’m most concerned about the complexity of the rules. I think a 12-year old can play it, but I’m not so sure about a 7-year old. The premise of the game is classic monsters fighting. (Yes, I know that conflict is an easy out.). Each sheet has the rules on one side, then a play sheet on the other side. Each monster has special powers. The really good ones require you to give candy to your opponent to activate.

I’m writing this from my iPad or I’d upload the game and link to it now. As it is, you’ll have to be patient. Perhaps I’ll put up a beta version in the near future. If I recall correctly, there are 8 different monsters with fairly distinctive play styles…

Happy Halloween!

— Jonathan A Leistiko :: gaming : novelties

Share Ideas [1]

Un-Sticky Notes: I'm sharing a secret tool with you... · 20 June 12

Hi There!

It’s been a while since I’ve been here. Have you missed me? I’ve missed you too.

Happily, I’ve brought you a gift. It’s a special tool I use when I’m feeling stuck. They’re called Un-Sticky Notes.

Un-Sticky Notes are cards designed to help you get past a mental block when designing a game. Print out and cut up the cards and keep them nearby when you’re designing. When you’re feeling flummoxed, draw a card and see where it takes you. Un-Sticky Notes target board game designers, but can apply to computer game designers as well as other creative projects.

Un-Sticky Notes owes its genesis in part to the Oblique Strategies deck.

Enjoy!

— Jonathan A Leistiko :: epiphanies : novelties

Share Ideas

MetalTalon Updated! · 4 February 12

Hi!

There’s a newer, better version of MetalTalon that is superior to the older version. If you like MetalTalon, I strongly recommend downloading and playing the new version.

You may also want the higher-resolution version of the new board, suitable for printing at significantly larger than 8.5” x 11”

— Jonathan A Leistiko :: gaming

Share Ideas

Randomizers, Meeples, and Metaphysics... Again! · 1 December 11

Howdy! I’ll be presenting on how to use practical philosophical tools to make better games (The same speech I gave at CTXNA in mid-November) at Nerd Nite Austin on December 7th. The other speakers will be presenting on Magic and Balloon Twisting.

— Jonathan A Leistiko :: gaming : thought

Share Ideas [1]

Randomizers, Meeples, and Metaphysics · 31 October 11

Got ideas about games and how to make ‘em better? Come share your thoughts at CTXNA this Thursday, where I’ll be presenting on Randomizers, Meeples, and Metaphysics: Game Design and Philosophy. I hope to see you there!

— Jonathan A Leistiko :: gaming : thought

Share Ideas [1]

TED talk on board game design and the future of board games... · 31 October 11

Someone on the Protospiel group posted a link to a very interesting TED talk by Dominic Crapuchettes about board game design and the future of board games. I think you’ll like it too:

http://www.youtube.com/watch?v=3oeVg8uRQS0&feature=youtu.be

— Jonathan A Leistiko :: gaming : technology

Share Ideas

Copyright 1999 - 2009 Invisible City Productions