Infiltrate the island. Rescue the scientists. Save the world!
The Island of Doctor Necreaux is a cooperative adventure game for one to five players, set in a 50's pulp-style "World of Tomorrow."
Infiltrate the island. Rescue the scientists. Save the world!
The Island of Doctor Necreaux is a cooperative adventure game for one to five players, set in a 50's pulp-style "World of Tomorrow."
A weird fantasy combat game (with optional RPG rules) for up to four brave adventurers.
Draw lines to claim territory and block your opponent in this quick-playing pen-and-paper game for two zippy-zappers.
Bring Your Own Dice is a quick-playing points race for two or more players where you build your own die pool, but only your highest-scoring die scores each round. Your non-scoring dice may trigger additional effects if you're lucky and if you bought them.
An exploration and building long-form game for one civ-building enthusiast, played on an origami fortune teller (aka: a cootie catcher).
(With expansions and variant rules to play co-op, co-petitively, or competitively with any number of players (though 5 players total is a good upper limit))
Wobble Mysteries
An asymmetric Wordle/Scrabble mashup for a wordy mastermind and one to four clever detectives
By Jonathan Leistiko
Inspired by a prompt from the Board Game Design Lab community on Facebook
A roll-and-write light-cycle maze race variant for two to six risk-takers and a full 7-die set of polyhedral dice
By Jonathan Leistiko
A quick-start, quick-playing roll-and-write game for two players and 2d6 where you craft a unique set of powers and "point mines"
A quick-start, quick-playing, roll-and-write game for one or more players and one full seven-die polyhedral set.
An adventure game in the spirit of Narnia or Labyrinth for one to five players. Playable PvP or co-op.
A quick-start, quick-playing, one-page zombie apocalypse RPG for three to six players. Based on LASERS & FEELINGS RPG by John Harper.