Be the last player in the game by paying close attention and counting quickly.
Have everyone sit in a circle. Put the d20 in the middle of the circle where everyone can reach it. Pick someone to go first.
On your turn:
If there’s only three people left in the game, those players win. Woot!
The Long Game
The game ends when there’s only one player left in the game.
Alternate SPECIAL rule: If you roll and realize you’re the Ghost Catcher, throw your hands in the air (like you just don’t care) and call out “I’m the ghost with the most, baby!” If you do this, you win the game.
Instead of just the roller chanting, everybody says the chant together.
Pass the Present
If you realize you’re the Ghost Catcher, you can pass the ghost instead of catching it. to do this, put one finger on your nose, point left or right with your other hand, and start the chant again. The Ghost Catcher you’re pointing at must catch the ghost; he or she may not pass it.
On February 27th, Marcelo Figueroa asked his Facebook friends to make a game for him to share with a class of third-graders (ages 8-9) that uses just a d20 and with rules that would fit on 1/2 of a sheet of paper. An hour later, I’d thought of two games. Don’t Drop the Ghost is one of those games.