A two-player checkers variant inspired by the online comic strip Schlock Mercenary by Howard Tayler.
A checkers variant with race game aspects for two or more fay-folk.
A mad rush to make your connecting flight for 2 to 4 air traveleers.
A logic game for three or more players.
New variants and some designers notes for each of the games from 2000.
Use that box of dice to strategize with two to four high-rollers.
I used to play Lincoln Logs like this: Build towers just to knock them down with two to four players.
Celebrate your glee or vent your cynicism in this two-player checkers variant inspired by the online comic Sluggy Freelance by Pete Abrams.
Mix colors with dice to capture goals from two to five players.
A quick card game of summing and limits for two to five players.