A wargame with dynamic pieces for two to six interplanetary warlords.
A quick game of competitive journalism for two to six players.
A real-time trading game for three or more intelligent Europan space-dolphins and an Icehouse set.
A dance with Jovian moons for 1 to 4 astral travelers.
A race game on an ever-changing field for 2 to 4 flightless waterfowl.
A game of luck and strategy for 2 players.
A no-hands, no-feet, no-touching game of soccer for two players and a screaming-hot ball.
New variants and some designers notes for each of the games from 2000.
Mix colors with dice to capture goals from two to five players.